A living, topological reading of the New Realm. Select a biome or an encounter; scroll to zoom, drag to pan, and use Reset view to return to the whole realm.
Describe the item you actually hold, mark what you keep and what you still want, then compare every artifact and every route.
Rarity is rolled when the item drops, so it is the one thing the item's name cannot tell us.
Name the item and its slot, its dust and its special base are filled in for you.
Choose a rarity to reveal the enchantment slots.
Rarity, item type, dust type and at least one wanted enchantment are required.
| Artifact | Chance / reroll | Rerolls | Expected dust | Artifact dust | Artifacts |
|---|---|---|---|---|---|
| Choose an item, a rarity, and what you want on it. | |||||
Every dungeon pays fame the first time you finish it, and finishing a whole era or group pays far more — a flat sum and a share of the fame you already have.
Click one and its dungeons light up in the grid. Click it again to stop.
Two birds with one stone: the runs that tick the most boxes in what you picked.